<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>babysmash Forum Rss Feed</title><link>http://www.codeplex.com/babysmash/Thread/List.aspx</link><description>babysmash Forum Rss Description</description><item><title>New Post: Review patches?</title><link>http://babysmash.codeplex.com/discussions/353175</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;One nice thing with ClickOnce is that it's easy to "roll back" the world too, just by modifying the published manifest file. &amp;nbsp;So if people get broken and report it, it's a simple matter to have the auto-updating mechanism get everyone back into good shape.&lt;/p&gt;
&lt;p&gt;That said, indeed framework&amp;nbsp;re-targeting&amp;nbsp;probably shouldn't be done lightly, although I am &lt;em&gt;guessing&lt;/em&gt; ClickOnce would take care of pulling in the new prereq automatically if we changed to 4.0 and the user didn't have that yet. &amp;nbsp;(The code I forked was a VS2008 solution targeting 3.5 and IIRC VS2008 can't even target 4.0 normally so I'm guessing the published version is indeed 3.5, unless you had an uncommitted conversion.)&lt;/p&gt;
&lt;p&gt;All in all, I think if we want to gear up for possible Windows 8 support or other notable developments, it may make sense to go with the v2 route now as a separate download path, w/targeting .NET 4.0 (CF?) right from the start. &amp;nbsp;(If it wasn't clear, the list I made are things that I'm thinking about doing, not things I've done yet. Except 10-key as numbers, which I did today.)&lt;/p&gt;
&lt;p&gt;I'll PM personal info. &amp;nbsp;:)&lt;/p&gt;&lt;/div&gt;</description><author>karak</author><pubDate>Sat, 15 Sep 2012 08:31:42 GMT</pubDate><guid isPermaLink="false">New Post: Review patches? 20120915083142A</guid></item><item><title>New Post: Review patches?</title><link>http://babysmash.codeplex.com/discussions/353175</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;&lt;span style="font-size:11.0pt"&gt;Very cool! I&amp;rsquo;m a *&lt;/span&gt;&lt;strong&gt;&lt;span style="font-size:11.0pt"&gt;little&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size:11.0pt"&gt;* afraid to touch this code just because it&amp;rsquo;s been fine for literally YEARS and there&amp;rsquo;s
 THOUSANDS of people using it&amp;hellip;by that I mean, if we do publish a new version with ClickOnce, the whole world could fall apart. I don&amp;rsquo;t even know if it&amp;rsquo;s 3.5SP1 or 4.0 now. I suspect the former.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11.0pt"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11.0pt"&gt;I&amp;rsquo;ll take a look at this code this week and see if it&amp;rsquo;s cool. I&amp;rsquo;m sure I can commit it all and test it (although the framework version issue is a big one&amp;hellip;maybe this is BabySmash v2 (like a separate
 download, rather than upgrading all clients &amp;ndash; thoughts?))&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11.0pt"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:11.0pt"&gt;FYI &amp;ndash; Me and another guy are considering a BabySmash Windows 8 version as well. He&amp;rsquo;s got a JS version. Where you located? I&amp;rsquo;m&lt;/span&gt;&lt;span style="font-size:11pt"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size:11pt"&gt;trying
 to figure out how to coordinate this new interest.&lt;/span&gt;&lt;/p&gt;
&lt;div id="ThreadNotificationPostBody" style="margin-bottom:24.0pt"&gt;&lt;/div&gt;
&lt;/div&gt;</description><author>shanselman</author><pubDate>Fri, 14 Sep 2012 00:48:14 GMT</pubDate><guid isPermaLink="false">New Post: Review patches? 20120914124814A</guid></item><item><title>New Post: Review patches?</title><link>http://babysmash.codeplex.com/discussions/353175</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I've finally done this and made a pull request  :)&lt;/p&gt;
&lt;p&gt;Next up, I'd like to make sure things I work on (if I continue) are likely candidates to be pulled.  Let me know if any of these are something you wouldn't want to pull:&lt;/p&gt;
&lt;p&gt;* Upgrade to VS2010 or VS2012.&lt;/p&gt;
&lt;p&gt;* Actually target .NET Framework 4 (CF) as the hanselman page suggests is a prereq.&lt;/p&gt;
&lt;p&gt;* Adding pentagon.&lt;/p&gt;
&lt;p&gt;* Having the 10-key pad show numbers instead of shapes.&lt;/p&gt;
&lt;p&gt;* When detecting a typed word, animating the letters into the word and speech-synthing the word instead of the letter (excluding a blacklist of bad words).&lt;/p&gt;&lt;/div&gt;</description><author>karak</author><pubDate>Thu, 13 Sep 2012 23:31:43 GMT</pubDate><guid isPermaLink="false">New Post: Review patches? 20120913113143P</guid></item><item><title>New Post: Review patches?</title><link>http://babysmash.codeplex.com/discussions/353175</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Why not fork the code?&lt;br&gt;
&lt;br&gt;
--
&lt;div&gt;Scott Hanselman&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;br&gt;
On Apr 23, 2012, at 12:01 AM, &amp;quot;Karak&amp;quot; &amp;lt;&lt;a href="mailto:notifications@codeplex.com"&gt;notifications@codeplex.com&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;blockquote type="cite"&gt;
&lt;div&gt;
&lt;p&gt;From: Karak&lt;/p&gt;
&lt;div id="ThreadNotificationPostBody"&gt;
&lt;p&gt;Please review and pull in the stagnant backlog of patches. Alternatively, can we open this project up to allow others to commit directly, etc?&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;/div&gt;</description><author>shanselman</author><pubDate>Mon, 23 Apr 2012 07:15:34 GMT</pubDate><guid isPermaLink="false">New Post: Review patches? 20120423071534A</guid></item><item><title>New Post: Review patches?</title><link>http://babysmash.codeplex.com/discussions/353175</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Please review and pull in the stagnant backlog of patches.&amp;nbsp; Alternatively, can we open this project up to allow others to commit directly, etc?&lt;/p&gt;
&lt;/div&gt;</description><author>Karak</author><pubDate>Mon, 23 Apr 2012 07:01:06 GMT</pubDate><guid isPermaLink="false">New Post: Review patches? 20120423070106A</guid></item><item><title>New Post: New Features?</title><link>http://babysmash.codeplex.com/discussions/29642</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;When pressing keys that display the random shapes (and name them), I'd like it to also be able to show short strings and say them, like the child's name:&amp;nbsp; I would add a button to the options screen for customizing this list with another dialog (so you can enter your child's names, or whatever you wish).&lt;/p&gt;
&lt;p&gt;A&amp;nbsp;short queue of the letters pressed could be kept, and&amp;nbsp;do a dictionary comparison looking for short words (or the above custom words) recently typed, so if a (sanitization-safe) word is typed then the word is printed and spoken too.&lt;/p&gt;
&lt;p&gt;There&amp;nbsp;could be a pentagon shape.&lt;/p&gt;
&lt;p&gt;The eyes/faces on the shapes could be randomized instead of always having the same eyes and mouth on each shape.&lt;/p&gt;
&lt;p&gt;The shapes could enter with a variety of entrance effects, such as "zooming in from tiny spot" or "slide in from random edge of screen" or a random combination of such effects (including the current spin-in).&lt;/p&gt;
&lt;p&gt;Specific key(s) could do more specific/interesting things, like shatter&amp;nbsp;one of the&amp;nbsp;existing shapes on screen&amp;nbsp;(Spacebar?)&lt;/p&gt;
&lt;p&gt;The simultaneous preparation of speech could be better throttled (IE ignore some speech if the active speech set is getting too large) to avoid large smash sequences from resulting in speech lag then a sudden&amp;nbsp;burst&amp;nbsp;of overlapping speech.&amp;nbsp; (Maybe that's more a bug report.)&lt;/p&gt;&lt;/div&gt;</description><author>karak</author><pubDate>Mon, 05 Dec 2011 08:47:00 GMT</pubDate><guid isPermaLink="false">New Post: New Features? 20111205084700A</guid></item><item><title>New Post: KeyUp/KeyDown, Playing wav</title><link>http://babysmash.codeplex.com/Thread/View.aspx?ThreadId=43019</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Doesn't doing this work better?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style="color:blue"&gt;protected&lt;/span&gt; &lt;span style="color:blue"&gt;override&lt;/span&gt; &lt;span style="color:blue"&gt;void&lt;/span&gt; OnKeyDown(KeyEventArgs e)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style="color:blue"&gt;base&lt;/span&gt;.OnKeyDown(e);&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style="color:blue"&gt;if&lt;/span&gt; (!e.IsRepeat)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; e.Handled = &lt;span style="color:blue"&gt;true&lt;/span&gt;;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; controller.ProcessKey(&lt;span style="color:blue"&gt;this&lt;/span&gt;, e);&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/p&gt;&lt;/div&gt;</description><author>mgbrown</author><pubDate>Mon, 20 Sep 2010 18:08:07 GMT</pubDate><guid isPermaLink="false">New Post: KeyUp/KeyDown, Playing wav 20100920060807P</guid></item><item><title>New Post: Simply Well Done</title><link>http://babysmash.codeplex.com/Thread/View.aspx?ThreadId=36301</link><description>&lt;div style="line-height: normal;"&gt;Thanks! I'd love to see the patch.&lt;br&gt;&lt;br&gt;&lt;div&gt;On Wed, Mar 24, 2010 at 9:36 AM, simonjohnroberts &lt;span dir=ltr&gt;&amp;lt;&lt;a href="mailto:notifications@codeplex.com"&gt;notifications@codeplex.com&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;

&lt;blockquote style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"&gt;   &lt;div&gt; &lt;p&gt;From: simonjohnroberts&lt;/p&gt; &lt;div&gt;&lt;p&gt;My how time flies.&lt;/p&gt;
&lt;p&gt;Well my babies are a little bigger now but I still have a really small one in the mix.&lt;/p&gt;
&lt;p&gt;All three still love babysmash.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;I have implemented the dual screen fix, and got it running midi as per the requests in &lt;a href="http://Feedback.babysmash.com"&gt;Feedback.babysmash.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I'll try to russle together a patch for here, its against the latest codebase at the time of this writing.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Maybe I'll come back in a few more years and say HI again :)&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Have a great day Scott.&lt;/p&gt;&lt;/div&gt; &lt;div&gt; &lt;p&gt;Read the &lt;a href="http://babysmash.codeplex.com/Thread/View.aspx?ThreadId=36301&amp;ANCHOR#Post423113"&gt;full discussion online&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;To add a post to this discussion, reply to this email (&lt;a href="mailto:babysmash@discussions.codeplex.com?subject=[babysmash:36301]"&gt;babysmash@discussions.codeplex.com&lt;/a&gt;)&lt;/p&gt;

 &lt;p&gt;To start a new discussion for this project, email &lt;a href="mailto:babysmash@discussions.codeplex.com"&gt;babysmash@discussions.codeplex.com&lt;/a&gt;&lt;/p&gt; &lt;p&gt;You are receiving this email because you subscribed to this discussion on CodePlex. You can &lt;a href="https://babysmash.codeplex.com/subscriptions/thread/project/edit"&gt;unsubscribe or change your settings&lt;/a&gt; on codePlex.com.&lt;/p&gt;

 &lt;p&gt;Please note: Images and attachments will be removed from emails. Any posts to this discussion will also be available online at &lt;a href="http://codeplex.com"&gt;codeplex.com&lt;/a&gt;&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/blockquote&gt;

&lt;/div&gt;&lt;br&gt;&lt;br clear=all&gt;&lt;br&gt;-- &lt;br&gt;Scott Hanselman&lt;br&gt;&lt;a href="http://www.hanselman.com"&gt;http://www.hanselman.com&lt;/a&gt;&lt;br&gt;&lt;/div&gt;</description><author>shanselman</author><pubDate>Wed, 24 Mar 2010 17:35:27 GMT</pubDate><guid isPermaLink="false">New Post: Simply Well Done 20100324053527P</guid></item><item><title>New Post: Simply Well Done</title><link>http://babysmash.codeplex.com/Thread/View.aspx?ThreadId=36301</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;My how time flies.&lt;/p&gt;
&lt;p&gt;Well my babies are a little bigger now but I still have a really small one in the mix.&lt;/p&gt;
&lt;p&gt;All three still love babysmash.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I have implemented the dual screen fix, and got it running midi as per the requests in Feedback.babysmash.com&lt;/p&gt;
&lt;p&gt;I'll try to russle together a patch for here, its against the latest codebase at the time of this writing.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Maybe I'll come back in a few more years and say HI again :)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Have a great day Scott.&lt;/p&gt;&lt;/div&gt;</description><author>simonjohnroberts</author><pubDate>Wed, 24 Mar 2010 16:36:35 GMT</pubDate><guid isPermaLink="false">New Post: Simply Well Done 20100324043635P</guid></item><item><title>New Post: BabySmash in Mono</title><link>http://babysmash.codeplex.com/Thread/View.aspx?ThreadId=82899</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Just wondering if anyone had had any success building BabySmash using Mono on Linux?&lt;/p&gt;
&lt;p&gt;I've had a quick go, without much success, so wondering if it would even be possible?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Steve&lt;/p&gt;&lt;/div&gt;</description><author>sheepeatingtaz</author><pubDate>Tue, 02 Feb 2010 18:05:52 GMT</pubDate><guid isPermaLink="false">New Post: BabySmash in Mono 20100202060552P</guid></item><item><title>New Post: KeyUp/KeyDown, Playing wav</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=43019</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Scott&lt;/p&gt;
&lt;p&gt;Thank you for a nice program, my 2-year daughter loves it :)&lt;br&gt;
&lt;br&gt;
Occasionally, she press a key and holds it, but nothing happens until the key is released.&lt;br&gt;
&lt;br&gt;
I have traced the issue to MainWindow.xaml.cs, method OnKeyUp();&lt;br&gt;
By replacing it with the event OnKeyDown I was able to make response to key pressed almost immediate&lt;br&gt;
but this required another adjustmet to avoid too many duplicates; so I have added delay of 1 second between them.&lt;br&gt;
This behavior is now more similar to most editors.&lt;br&gt;
&lt;span style="font-size:13px;color:#0000ff"&gt;&lt;br&gt;
static&lt;/span&gt;&lt;span style="font-size:13px"&gt; &lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;DateTime&lt;/span&gt;&lt;span style="font-size:13px"&gt; dtPre = &lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;DateTime&lt;/span&gt;&lt;span style="font-size:13px"&gt;.MinValue;&lt;br&gt;
&lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;protected&lt;/span&gt;&lt;span style="font-size:13px"&gt; &lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;override&lt;/span&gt;&lt;span style="font-size:13px"&gt; &lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;void&lt;/span&gt;&lt;span style="font-size:13px"&gt; OnKeyDown(&lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;KeyEventArgs&lt;/span&gt;&lt;span style="font-size:13px"&gt; e) {&lt;br&gt;
    &lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;DateTime&lt;/span&gt;&lt;span style="font-size:13px"&gt; dtNow = &lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;DateTime&lt;/span&gt;&lt;span style="font-size:13px"&gt;.Now; &lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;TimeSpan&lt;/span&gt;&lt;span style="font-size:13px"&gt; ts = dtNow.Subtract(dtPre);&lt;br&gt;
    &lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;if&lt;/span&gt;&lt;span style="font-size:13px"&gt; (ts.TotalSeconds &amp;gt; 1) {&lt;br&gt;
        &lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;base&lt;/span&gt;&lt;span style="font-size:13px"&gt;.OnKeyDown(e);&lt;br&gt;
        e.Handled = &lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;true&lt;/span&gt;&lt;span style="font-size:13px"&gt;;&lt;br&gt;
        controller.ProcessKey(&lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;this&lt;/span&gt;&lt;span style="font-size:13px"&gt;, e);&lt;br&gt;
        dtPre = dtNow;&lt;br&gt;
    }&lt;br&gt;
}&lt;br&gt;
&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
On similar topic, was there a reason to use p/invoke to detect keyboard events (KeyboardHook.cs)&lt;br&gt;
Since you are closer to Windows source, I am guessing there may be some advantage to avoiding managed code?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I have also observed that you are using p/invoke (dllimport) to play wav files (audio.cs)&lt;br&gt;
this is done in a separate thread for each call, and wav files are stored as resourced in exe.&lt;br&gt;
&lt;br&gt;
I was using managed code like this for similar tasks:&lt;br&gt;
&lt;span style="font-size:13px;color:#0000ff"&gt;using&lt;/span&gt;&lt;span style="font-size:13px"&gt; (System.Media.&lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;SoundPlayer&lt;/span&gt;&lt;span style="font-size:13px"&gt; sndplayr = &lt;/span&gt;&lt;span style="font-size:13px;color:#0000ff"&gt;new&lt;/span&gt;&lt;span style="font-size:13px"&gt; System.Media.&lt;/span&gt;&lt;span style="font-size:13px;color:#2b91af"&gt;SoundPlayer&lt;/span&gt;&lt;span style="font-size:13px"&gt;(sWavFile)) { sndplayr.Play(); }
&lt;p&gt; &lt;/p&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Was there some reason to use p/invoke for playing wavs, and to place each in separate thread?&lt;br&gt;
&lt;br&gt;
Dragan Sretenovic&lt;br&gt;
&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;/div&gt;</description><author>dragansr</author><pubDate>Thu, 25 Dec 2008 23:36:54 GMT</pubDate><guid isPermaLink="false">New Post: KeyUp/KeyDown, Playing wav 20081225113654P</guid></item><item><title>New Post: Simply Well Done</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=36301</link><description>&lt;div style="line-height: normal;"&gt;A thread to give thanks to Scott et&amp;nbsp;al.&lt;br&gt;
&lt;br&gt;
I'll start.&lt;br&gt;
&lt;br&gt;
Many thanks.
&lt;/div&gt;</description><author>simonjohnroberts</author><pubDate>Tue, 23 Sep 2008 19:51:23 GMT</pubDate><guid isPermaLink="false">New Post: Simply Well Done 20080923075123P</guid></item><item><title>New Post: Volunteering for the Refactor/Test Train</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=32802</link><description>&lt;div style="line-height: normal;"&gt;I'd be happy to help too.&lt;br&gt;
&lt;/div&gt;</description><author>Shula0</author><pubDate>Sun, 10 Aug 2008 17:05:48 GMT</pubDate><guid isPermaLink="false">New Post: Volunteering for the Refactor/Test Train 20080810050548P</guid></item><item><title>New Post: Volunteering for the Refactor/Test Train</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=32802</link><description>&lt;div style="line-height: normal;"&gt;At this point, really another set of eyes. The code feels untidy and unready for the future.&lt;br&gt;
&lt;/div&gt;</description><author>shanselman</author><pubDate>Sun, 03 Aug 2008 08:36:31 GMT</pubDate><guid isPermaLink="false">New Post: Volunteering for the Refactor/Test Train 20080803083631A</guid></item><item><title>New Post: Volunteering for the Refactor/Test Train</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=32802</link><description>&lt;div style="line-height: normal;"&gt;What do you need done?&lt;br&gt;
&lt;br&gt;
KevDog
&lt;/div&gt;</description><author>KevDog</author><pubDate>Sun, 03 Aug 2008 01:20:20 GMT</pubDate><guid isPermaLink="false">New Post: Volunteering for the Refactor/Test Train 20080803012020A</guid></item><item><title>New Post: Voice issue</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=31849</link><description>&lt;div style="line-height: normal;"&gt;I totally agree. Recording better voices is on my list.&lt;br&gt;
&lt;/div&gt;</description><author>shanselman</author><pubDate>Mon, 28 Jul 2008 20:56:17 GMT</pubDate><guid isPermaLink="false">New Post: Voice issue 20080728085617P</guid></item><item><title>New Post: Voice issue</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=31849</link><description>&lt;div style="line-height: normal;"&gt;This project is very useful . &lt;br&gt;
&lt;br&gt;
And if the text speech voice use some real baby cute voice may be better than current TTS .&lt;br&gt;
&lt;br&gt;
These baby cute voice may be random played.&lt;br&gt;
&lt;br&gt;
Thanks.&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;</description><author>ms44cn</author><pubDate>Sun, 20 Jul 2008 04:00:10 GMT</pubDate><guid isPermaLink="false">New Post: Voice issue 20080720040010A</guid></item><item><title>New Post: Feature Ideas http://babysmash.uservoice.com</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=31660</link><description>&lt;div style="line-height: normal;"&gt;&lt;span style=""&gt;Feature Ideas &lt;a href="http://babysmash.uservoice.com"&gt;http://babysmash.uservoice.com&lt;/a&gt;&lt;/span&gt;
&lt;/div&gt;</description><author>shanselman</author><pubDate>Wed, 16 Jul 2008 17:37:43 GMT</pubDate><guid isPermaLink="false">New Post: Feature Ideas http://babysmash.uservoice.com 20080716053743P</guid></item><item><title>New Post: Looking Good</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=31306</link><description>&lt;div style="line-height: normal;"&gt;Thanks! Keep the good ideas coming!&lt;br&gt;
&lt;br&gt;
Also, try the new features like clicking on the faces and using the Mouse Zoom Wheel!&lt;br&gt;
&lt;/div&gt;</description><author>shanselman</author><pubDate>Sun, 13 Jul 2008 05:46:17 GMT</pubDate><guid isPermaLink="false">New Post: Looking Good 20080713054617A</guid></item><item><title>New Post: Laptop?</title><link>http://www.codeplex.com/babysmash/Thread/View.aspx?ThreadId=31300</link><description>&lt;div style="line-height: normal;"&gt;You're kidding. I get occasional comments about this kind of thing, but few and far between. Do you have a special keyboard with a shutdown or sleep button? How is he getting out or full-screen? Do you have anything else that has a registered hot key?&lt;br&gt;
&lt;/div&gt;</description><author>shanselman</author><pubDate>Sun, 13 Jul 2008 05:45:36 GMT</pubDate><guid isPermaLink="false">New Post: Laptop? 20080713054536A</guid></item></channel></rss>